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 <title>Siftables: Towards Sensor Network User Interfaces </title>
 <link>http://cfb.media.mit.edu/publications/siftables-towards-sensor-network-user-interfaces</link>
 <description>&lt;p&gt;This paper outlines Siftables, a novel platform that applies technology and methodology from wireless sensor networks to tangible user interfaces in order to yield new possibilities for human-computer interaction. Siftables are compact devices with sensing, graphical display, and wireless communication. They can be physically manipulated as a group to interact with digital information and media. We discuss the unique affordances that a sensor network user interface.&lt;/p&gt;
 &lt;span class=&#039;read-more&#039;&gt;&lt;a href=&quot;http://cfb.media.mit.edu/publications/siftables-towards-sensor-network-user-interfaces&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;more&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;</description>
 <pubDate>Tue, 06 Jan 2009 16:35:37 -0500</pubDate>
 <dc:creator>mhata</dc:creator>
 <guid isPermaLink="false">591 at http://cfb.media.mit.edu</guid>
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 <title>Mining Face-to-Face Interaction Networks Using Sociometric Badges: Predicting Productivity in an IT Configuration Task</title>
 <link>http://cfb.media.mit.edu/publications/mining-face-face-interaction-networks-using-sociometric-badges-predicting-productivity-</link>
 <description>&lt;p&gt;Reality mining is a revolutionary new technology that provides a &#039;god&#039;s eye&#039; view of human relationships and behavior patterns by applying data-mining algorithms to information collected by cellphones, electronic name badges, and other sensors. This award-winning paper uses reality mining to show that the informal, human side of organizations, especially face-to-face social networks, are more important for industrial productivity than almost any other factor.&lt;/p&gt;
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 <pubDate>Mon, 05 Jan 2009 12:17:12 -0500</pubDate>
 <dc:creator>mhata</dc:creator>
 <guid isPermaLink="false">587 at http://cfb.media.mit.edu</guid>
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 <title>Connected Consumption: The Hidden Networks of Consumption</title>
 <link>http://cfb.media.mit.edu/publications/connected-consumption-hidden-networks-consumption</link>
 <description>&lt;p&gt;Ubiquitous availability of mobile devices that sense the user&#039;s context and interest will network consumers in real time to help each other fulfill their short term and long term goals. We present the Connected Consumption Network. (CCN), an on going research platform that we are building to bring together communities of consumers with complementary interests. Currently, there is no way to obtain the itemized level transactions of individuals across their spending categories at point-of-sale (POS).&lt;/p&gt;
 &lt;span class=&#039;read-more&#039;&gt;&lt;a href=&quot;http://cfb.media.mit.edu/publications/connected-consumption-hidden-networks-consumption&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;more&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;</description>
 <pubDate>Sun, 26 Oct 2008 06:40:49 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">526 at http://cfb.media.mit.edu</guid>
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 <title>Learning Plan Networks in Conversational Video Games</title>
 <link>http://cfb.media.mit.edu/publications/learning-plan-networks-conversational-video-games</link>
 <description>&lt;p&gt;We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations.&lt;/p&gt;
 &lt;span class=&#039;read-more&#039;&gt;&lt;a href=&quot;http://cfb.media.mit.edu/publications/learning-plan-networks-conversational-video-games&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;more&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;</description>
 <pubDate>Sun, 26 Oct 2008 06:40:14 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">525 at http://cfb.media.mit.edu</guid>
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 <title>The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online</title>
 <link>http://cfb.media.mit.edu/publications/restaurant-game-learning-social-behavior-and-language-thousands-players-online</link>
 <description>&lt;p&gt;We envision a future in which conversational virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday scenarios is essential for these agents if they are to be effective collaborators and communicators. Effective collaborators can infer a partner’s goals and predict future actions. Effective communicators can infer the meaning of utterances based on semantic context. This article introduces a computational model of common ground called...&lt;/p&gt;
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 <pubDate>Sun, 26 Oct 2008 06:38:02 -0400</pubDate>
 <dc:creator>admin</dc:creator>
 <guid isPermaLink="false">524 at http://cfb.media.mit.edu</guid>
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